Product image one of Next Limit Maxwell 5 | Maya (new, floating)

Next Limit Maxwell 5 | Maya (new, floating)

Your Price: $795.00
SKU:
NXT-MW5-NEW-MAYA-FL

Condition:
New

Availability:
Electronic Delivery

Product highlights
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New MULTI_GPU engine
-
New cloud render service
-
Additive materials in GPU
-
V-Ray scene import
-
Improved interactivity and stability
Product Family
Maxwell Render
Product Type
Media: Electronic Delivery
Product Type
Perpetual
Plugin Host Application
Autodesk Maya
  • - New MULTI_GPU engine
  • - New cloud render service
  • - Additive materials in GPU
  • - V-Ray scene import
  • - Improved interactivity and stability
  • Product Family Maxwell Render
  • Product Type Media: Electronic Delivery
  • Product Type Perpetual
  • Plugin Host Application Autodesk Maya
Availability:
Electronic Delivery
Free Shipping on Orders over $250
Pay Per Month

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Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.

New in Maxwell 5

  • New MULTI-GPU engine
    Fully rewritten MULTI-GPU engine provides more than 50x speed-up compared with a high-end CPU, preserving the Maxwell quality and delivering results in minutes or even seconds.

  • Additive materials in GPU
    Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials.

  • New cloud render service
    The new cloud render service is integrated in Maxwell Studio and supported plugins. Just click a button and the Maxwell scene will be rendered by the fastest machines (96 cores) available in the cloud.

  • Improved interactivity and stability
    FIRE (Fast Interactive Render) is now faster and optimized to update instantly and reflect the changes in the scene, providing a great interactive workflow.

  • Procedural textures
    Add more variability and realism to your scene by randomizing texture properties automatically across multiple objects or tiled surfaces.

  • Light groups (Multilight)
    Lights can now be grouped and controlled like single emitters in the Multilight 'emixer'. Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters.

  • Support for high-resolution (4K) screens in both Studio and Render
    Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher.

  • Improved workflow
    Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Dependencies are now searched in several subfolder levels, streamlining assets management.



Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

Maxwell Essentials

  • UNSURPASSED REALISM
    Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. No tricks. Just accurate real-world physics.

  • INTERACTIVE
    Maxwell’s interactive engine gives you immediate feedback for adjustments to lighting, materials and camera settings.

  • THOUSANDS OF MATERIALS
    Hundreds of online materials in Next Limit's community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!

  • DENOISER
    The Denoiser feature provides faster results (2x to 6x), obtaining higher quality at lower sampling level.

  • MULTILIGHT
    Light intensities can be changed during and after rendering, saving out as many images as needed - all from just a single render.

  • REALISTIC CAMERA MODEL
    Set optical properties such as f-stop, focal length, shutter speed, ISO, film size, etc. Get DOF, bokeh, scattering and exposure effects to boost realism.

  • ACCURATE 3D MOTION BLUR
    Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

  • PHYSICAL SKY
    Wide range of real-life, physically-correct variables to control the look of the sky and lighting, including Earth location, time, sun’s aspect, and atmosphere.

  • VOLUMETRICS
    Create large atmospheric haze effects or thick fog, compatible with particles files in several formats including RealFlow .bin, OpenVDB and density fields/voxels directly from Maya and Houdini.

  • MAXWELL SEA
    Create realistic ocean surfaces and waves controlling water depth and surface dimensions. From swimming pools to open ocean.

  • HAIR
    Photoreal hair rendering, compatible with Maya Shave and a Haircut, Maya hair, 3ds Max hair, Cinema 4D hair, and Ornatrix. Any Maxwell material can be applied.

  • GRASS AND FUR
    Create photoreal grass or fur on a selected piece of geometry. Designed to offer maximum control and impeccable detail.

Advanced Features

  • REALFLOW IMPORT
    Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

  • PIXAR OPEN SUBDIV
    The Pixar Open Subdiv feature subdivides object surfaces only at render time - saving space and data transfer.

  • NETWORKING RENDERING
    Render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.

  • MEMORY SAVING INSTANCES
    Instances are a great way to save memory when rendering. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.

  • CHANNELS
    Alpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. Create unlimited 'layers' of custom alphas and add any object(s) to those layers to isolate them.

  • EXTRA SAMPLING
    Define a specific area of your image to be rendered to a higher sampling level than the rest - dedicating all render power to the areas where it is most needed.

  • DEEP COMPOSITING
    Deep image format stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. Export to EXR or DTEX formats, in rgba or alpha.

  • PYTHON SCRIPTING
    The Python SDK allows you to write custom tools such as extracting certain channels from an MXI sequence, creating materials on the fly, network render management and much more.

  • ALEMBIC
    The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.

Next Limit Maxwell 5 | Maya (new, floating) - vendor logo 1

- Product Identifiers -

MPN: Maxwell 5 | Maya (new, floating)

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