V-Ray 5 for Unreal is Here!

POSTED 13th OF Aug, 2021

V-Ray 5 for Unreal is Here! V-Ray 5 for Unreal is Here!

Chaos has just released V-Ray 5 for Unreal. Now, architects and designers can explore V-Ray scenes in Unreal with more precision, take advantage of time-saving workflows, and enjoy improved compatibility with other V-Ray 5 applications.

New precision workflows.

Custom light baking controls

V-Ray 5 gives you a new level of control over light baking. Now, in addition to Preview, Medium, and High-quality presets, you can completely customize your render settings. This means you can fine-tune global illumination, sampling, and noise levels so they're optimized for your specific project.

Post-processing is built in

V-Ray 5 introduces a new Frame Buffer with post-processing controls built-in. You can make color corrections, combine render elements, and add finishing touches without the use of a third-party image editor. This saves you time and helps you get the perfect look straight from your renderer.

Coat layer

A new Coat layer has been added to the V-Ray Material. This makes it easy for you to create materials with reflective coatings like coated metal and lacquered wood.

Respect pivot points

Now when you import objects with V-Ray for Unreal, their pivot points will remain unchanged. In previous versions, pivot points were placed at the world origin.

Selective export to V-Ray scene

Select any objects in your scene and export them as a V-Ray scene. This makes it easy to transfer assets to other V-Ray applications.

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