V-Ray 5 for Unreal is Here!
POSTED 13th OF Aug, 2021
POSTED 13th OF Aug, 2021
Chaos has just released V-Ray 5 for Unreal. Now, architects and designers can explore V-Ray scenes in Unreal with more precision, take advantage of time-saving workflows, and enjoy improved compatibility with other V-Ray 5 applications.
Custom light baking controls
V-Ray 5 gives you a new level of control over light baking. Now, in addition to Preview, Medium, and High-quality presets, you can completely customize your render settings. This means you can fine-tune global illumination, sampling, and noise levels so they're optimized for your specific project.
Post-processing is built in
V-Ray 5 introduces a new Frame Buffer with post-processing controls built-in. You can make color corrections, combine render elements, and add finishing touches without the use of a third-party image editor. This saves you time and helps you get the perfect look straight from your renderer.
Coat layer
A new Coat layer has been added to the V-Ray Material. This makes it easy for you to create materials with reflective coatings like coated metal and lacquered wood.
Now when you import objects with V-Ray for Unreal, their pivot points will remain unchanged. In previous versions, pivot points were placed at the world origin.
Selective export to V-Ray scene
Select any objects in your scene and export them as a V-Ray scene. This makes it easy to transfer assets to other V-Ray applications.
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