Explore the latest features in Autodesk Arnold designed to enhance rendering efficiency:
Shapes, Lights, and Cameras
- Improved Global Light Sampling: Achieve lower noise levels in areas behind Quad and Disk Lights, with speedups up to 5%. Scenes with multiple mesh lights also benefit from a lower time to the first pixel, up to 20%.
- GPU Rendering: Introducing a more efficient sampling technique that allows the overall contribution of all lights to be computed in a single setting in GPU Rendering.
Shading & Texture
- Better Contour Lines for Toon: Experience an improved technique for drawing Contour Lines in Toon Shader.
- Enhanced Distance and State Shader: Enjoy enhanced multiple output support, exposing more parameters on Distance and State Shader nodes.
Technologies
- Universal Scene Description (USD) Improvements: Improved support for MaterialX Node Definitions, Shaders, Material Bindings, and Arnold attributes in Universal Scene Description (USD).
- Color Management: MaxtoA fully supports the newly added Color Management workflows in 3ds Max 2024.
- Apple CPU Support: Native support for Maya, C4D, and Houdini running under Apple M series CPUs, offering rendering speed gains of 20%.
Artist-Friendly Improvements
- Improved Interactivity: Experience improved responsiveness when modifying large scenes interactively.
- Improved Texture Files Workflow: Benefit from the improved automatic generation of optimized TX textures from source textures as part of the rendering process.
These new features in Arnold optimize artists' creativity and efficiency during rendering, allowing for more accurate results in a streamlined rendering process.
Explore the enhanced rendering capabilities of Autodesk Arnold. For more information and to harness these features, visit MotionMedia.com.